You use variables and constants in Swift to store information. It’s that simple!
Variables are the “things” in your code, like numbers, text, buttons and images. Every bit of information your app uses, is stored in a variable or a constant. Knowing how variables work is the first step of learning iOS development.
In this tutorial you’ll learn:
Ready? Let’s go.
Let’s start with a simple example. Check this out:
[sandbox]
var age:Int = 42
print(age)
[/sandbox]
What’s happening in the above code?
age
of type Int
, and then you assign the value 42
to it.age
with the print()
function.As a result, the value 42
is printed out. Try it! Click Run in the sandbox above, and see what happens.
In the above example, a variable age
is declared and initialized. Before you can use a variable, you’ll first have to declare and initialize it.
The syntax for declaring and initializing, as shown in the previous example, is as follows:
var
is the keyword to start a new variable declarationage
is the name of the variable:
separates the variable name and typeInt
is the type of the variable (a type annotation)=
is used to assign a value to the variable42
is the value of the variableCan you also change a variable’s value? Yes! Like this:
[sandbox]
var age:Int = 42
age = 999
print(age)
[/sandbox]
Here’s what happens:
age
and assign it value 42
999
, using the assignment operator =
age
with print()
Makes sense? Awesome!
In Swift you can create variables with var
and constants with let
. The difference between a variable and a constant is that a variable can be changed once it’s set, and a constant cannot.
You declare a constant with the let
keyword, like this:
[sandbox]
let name:String = “Bob”
print(name)
[/sandbox]
See how the syntax is exactly the same as before, except for the let
keyword?
Keep in mind that you can’t change a constant after it has been initialized. This code will result in an error:
[sandbox]
let name:String = “Bob”
name = “Alice”
print(name)
[/sandbox]
The print()
function is useful for quickly printing out the value of a variable to the Console or debug output window. It’ll show up in Xcode below the editor, or in the above Sandbox in the output window. This is often called “poor man’s debugging”, because it’s such a simple debugging tool.
Every variable and constant has a type. To find out how types work, let’s look at an analogy: shipping containers.
Shipping containers have lots of different shapes and sizes. You can’t fit a house in a boat-sized shipping container, and it doesn’t make sense to put one small chair in a container that fits 500 flatscreen TVs.
And it’s not just about size – some shipping containers are kept cool, and other containers are specially designed for shipping live animals. Every type of shipping container is different.
Types in Swift are similar. Different variable types can store different kinds of information. You can’t assign a value of one type to a variable with a different type. And once a type has been set, you can’t change it.
Let’s look at an example:
let name:String = "Bob"
This constant name
has type String
. You’re assigning it a value "Bob"
, which is a string literal. It’s the literal value of the text “Bob”. It’s called a “string”, because it’s a string of characters, or just text.
You can’t do this:
let name:String = 101
Why not? The value 101
is not a string, it’s an integer number! You can’t assign it to name
, because that constant has type String
. You can only assign strings to a constant with type String
.
Swift is a strong-typed programming language, which means that every variable needs to have a type, and that type cannot be changed after declaring it. It’s also type-safe, which means that the Swift programming language will help you avoid mistakes, such as assigning 42
to a variable of type String
.
You can work with lots of basic variable types in Swift, such as:
Int
for integer numbers, i.e. whole numbers without fractions like 42
Double
for decimal numbers, i.e. numbers with fractions like 3.1415
String
for text, i.e. strings of characters like "Alice"
Bool
for the boolean logic values true
and false
In iOS development, with the Cocoa Touch SDK, you can also work with many more types, like:
UIButton
for buttonsUIViewController
for view controllersUISwitch
for an on-off switchCLLocationManager
for receiving GPS coordinatesSwift has many kinds of types, such as classes, structs, enums, protocols, extensions, generics and optionals. Each of these components have different attributes, syntax and properties, and you can use them to structure your code in different ways.
Wait, what? Swift has different kinds of types!? Yup! A closure type like (Int) -> Void
is different than a simple primitive type, like Int
. They’re both types, though! The Int
type is a struct. A struct (or “structure”) is a flexible construct (or building block) for your code. We’ve got lots of other building blocks in Swift, and they help us organize our code in the right way. Don’t worry about it right now, all will become clear in time.
In the previous chapters we’ve explicitly declared the type of variables, but you’re not required to do that. Swift can infer the type of a variable on its own, based on the context of your code.
Here’s an example of an explicit type annotation:
var score:Int = 0
The above code has an explicit type annotation ···:Int
. However, you can also just write this:
var score = 0
Because the type of 0
is Int
, Swift has figured out – inferred – on its own that score
has type Int
too. Neat!
A common mistake of beginner app developers is that they assume that score
must have no type. Don’t make the same mistake! Practice with understanding the types of your variables, even when they’re inferred.
Type inference is super useful, because it makes you more productive and often makes your code easier to read. You simply don’t have to write so many types explicitly, which saves time.
Another advantage is that the Swift compiler, i.e. the program that turns your Swift code into ones and zeroes, can optimize the types of your variables without the need to explicitly change them.
For instance, when the Swift compiler recognizes that you are only working with positive integers, it could hypothetically change the type of your variable from Int
to UInt
and potentially save some memory.
Here’s another example:
let value = 3 + 3.1415
What is the type of value
? We’re adding an integer to a decimal-point value, i.e. an Int
and a Double
. When the type of value
is inferred to Int
, you’d lose the fraction, so Swift will infer value
to be of type Double
.
Type inference works for all types, so also for functions that return a value, expressions, or for closures. It’s exceptionally helpful for coding closures clearly!
Want to know the type of an inferred variable or constant? In Xcode’s code editor, hold down the Option key while clicking on a variable. A gizmo pops up, providing you with the type of the variable.
In a large codebase, i.e. above ~ 15.000 lines of code, type inference can increase the time it takes to compile your app. Swift occasionally chokes on trying to infer a type, too. When that happens, it can helps to declare some types explicitly with a type annotation.
You can also use the type(of:)
function, which tells you the type of the value at runtime. Like this:
[sandbox]
var score = 77
print(type(of: score))
[/sandbox]
Awesome! Now you know how to use var
and let
to declare variables and constants. You also learned what we use variables for, and how type inference works. Oh, and we talked about types too!
Want to learn more? Check out these resources: